Old School Fantasy #1: A Keg for Dragon

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Old School Fantasy #1: A Keg for Dragon

Postby razorwise » Thu Mar 25, 2010 10:35 am

Our debut fantasy adventure, A Keg for Dragon is designed to be played in a single evening for a group of 4-6 players with characters of all experience levels, but works well for a starting group or as a one-shot break from your existing campaign. Easily integrated into any fantasy milieu, Old School Fantasy works well with the Fantasy Companion, and introduces no new rules or edges. You bring with it what you will. Ready for fantasy? Remember, Reality Blurs.

Northpoint is a remote village with no particular claim to fame other than its location in the foothills of the Ridgeline Mountains, home to an ancient dwarven kingdom known for its potent whiskey. Our heroes are traveling there to visit an old friend, an acquaintance, or to follow up on some rumor of your choosing when they are drawn into the village's dilemma. The Iron Legion, a vicious tribe of imperialistic orcs, has recently begun to threaten the villagers, and have already cut off most travel along the North Road. Their intent is clear-the conquest of Northpoint. For some reason, the Compact of Clipwing has not been honored, and the dragon that protects the village is nowhere to be seen. The question is, why?

A Keg for Dragon is designed for a party of four to six characters of any experience level, and serves as a great campaign kick-off, a nice one-off, or a side trek to drop into your ongoing fantasy campaign. It's a lighthearted romp complete with townsfolk, orcs, goblins, a dragon, and a keg of whiskey. Sounds like everything you need for a pleasant little fantasy adventure, doesn't it?

Regards,

Sean
Our debut fantasy adventure, A Keg for Dragon is designed to be played in a single evening for a group of 4-6 players with characters of all experience levels, but works well for a starting group or as a one-shot break from your existing campaign. Easily integrated into any fantasy milieu, Old School Fantasy works well with the Fantasy Companion, and introduces no new rules or edges. You bring with it what you will. Ready for fantasy? Remember, Reality Blurs.
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Re: Old School Fantasy #1: A Keg for Dragon

Postby Cripple X » Mon May 17, 2010 7:22 pm

I'm playing Perry "Cheese Fingers" Handlebrand in a play-by-post game of A Keg for a Dragon. We've just started up and all the players save one loved the Old School pre-gens so much we decided to use them. That's a lot coming from me, I'm really not normally a pre-gen kind of guy. I'll be sure to post my impressions here as we play through the adventure.
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Re: Old School Fantasy #1: A Keg for Dragon

Postby TatteredKing » Tue May 18, 2010 5:43 am

Would you be up to posting the link to your PBP so we could kibutz?
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Re: Old School Fantasy #1: A Keg for Dragon

Postby Cripple X » Tue Jun 08, 2010 9:04 pm

Here's the link: Keg for a Dragon via RPOL

I asked the GM to make sure he didn't mind adding a few lurkers. I meant to edit it back into my post at some point in past, and must've forgotten to do so.

So we've just finished up the first scene apparently. Wonderful so far. I'm having a lot of fun playing Perry "Cheese Fingers" Handlebrand, REALLY enjoying it, and we've got some absolutely wonderful players. The game's a little slow posting, but we're having a blast.
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Re: Old School Fantasy #1: A Keg for Dragon

Postby Strickland5 » Mon Oct 11, 2010 3:00 pm

I'm in the same game as Cripple is, where I'm playing Lyrial who just told off Clipwing... hopefully I don't get eaten.
:mrgreen:
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Re: Old School Fantasy #1: A Keg for Dragon

Postby Cripple X » Mon Oct 11, 2010 8:06 pm

Funny you should mention that, I actually just posted to the game that you should get a benny for that. Everybody else is tip-toeing around the dragon, Lyrial was the only one with the gumption to tell Clipwing what he really thinks. Definitely benny-worthy IMHO.

Our group's first encounter with Clipwing has been pretty memorable though. Sir Derrick sent running, Lyrial suffering a heart attack, and Perry developing a phobia of being eaten. Great stuff.
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Re: Old School Fantasy #1: A Keg for Dragon

Postby razorwise » Thu Oct 14, 2010 7:27 am

Glad to hear you're all having a good time. I am a bit partial to "Cheese Fingers" myself. :)

And telling off Clipwing? Good, good stuff. :)

Regards,

Sean
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Re: Old School Fantasy #1: A Keg for Dragon

Postby Shadrack » Mon Nov 22, 2010 1:35 pm

Hey there, I've been running this module for a pbp game, actually the one being mentioned above. And we just wrapped it up. I had a great time, and I think my players enjoyed it as well.

I have a couple questions/comments about the module, which I feel safe in asking now that it's finished, so I don't mind if my players read it or not.
1) for the encounter with the orcs between Chapel's bolt-hole and Clipwing's lair. in the prelude it calls for black wolves and archers, but in the scene description it calls for warriors and a wild card warrior. Was it meant to be GM choice as to what they faced?
2) Chapel's bolt hole - the mana pool entry says it doubles recovery time for PP's. Should it be halves recovery time for PP's? Or if the entry is correct, then it heals the physical, but impedes the regeneration of PP's. Just curious.
3) Clipwing's description calls for a guts check, but as you stated at the beginning of the module, no guts skill, just spirit. So that should maybe be adjusted. Also, I debated not having my PC's roll for fear, as Clipwing wasn't trying to scare them, but decided against that. Instead I decided that any effect would last only until the end of the module, strictly because Clipwing wasn't flexing his muscle, so to speak. Of course, one of my players went and rolled a heart attack...
4) Scene 9 - showdown w/ Sebastian. in the overview it says that Iron Legion sympathizers rush forward and plunge a blade into him. My interpretation is that would kill him, but in the adventure hooks it asks if Shaw will have his revenge, so perhaps I misread the 'overview' section. oops. poor Sebastian.

Anyway, these were just a few things that I was curious about. I really like the line, I've already bought #2, and will probably be picking up #3 in the near future. Thanks for all the hard work, we enjoyed it!
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Re: Old School Fantasy #1: A Keg for Dragon

Postby razorwise » Mon Nov 22, 2010 2:19 pm

Shadrack wrote:Hey there, I've been running this module for a pbp game, actually the one being mentioned above. And we just wrapped it up. I had a great time, and I think my players enjoyed it as well.



Nice to hear it!

Shadrack wrote:I have a couple questions/comments about the module, which I feel safe in asking now that it's finished, so I don't mind if my players read it or not.


Okay. Let's get going.

Shadrack wrote:1) for the encounter with the orcs between Chapel's bolt-hole and Clipwing's lair. in the prelude it calls for black wolves and archers, but in the scene description it calls for warriors and a wild card warrior. Was it meant to be GM choice as to what they faced?


Yes. There is flexibility there. I've run it both ways.

Shadrack wrote:2) Chapel's bolt hole - the mana pool entry says it doubles recovery time for PP's. Should it be halves recovery time for PP's? Or if the entry is correct, then it heals the physical, but impedes the regeneration of PP's. Just curious.


It should read halves recovery time. It is interesting as written though, as it would seem the pool leeches PP...

Shadrack wrote:3) Clipwing's description calls for a guts check, but as you stated at the beginning of the module, no guts skill, just spirit. So that should maybe be adjusted. Also, I debated not having my PC's roll for fear, as Clipwing wasn't trying to scare them, but decided against that. Instead I decided that any effect would last only until the end of the module, strictly because Clipwing wasn't flexing his muscle, so to speak. Of course, one of my players went and rolled a heart attack...


Ack! It should've been a Spirit roll. You could certainly rule he doesn't evoke Fear unless he's riled up, which is how I generally run it. Poor guy with the heart attack. Did the character live?

Shadrack wrote:4) Scene 9 - showdown w/ Sebastian. in the overview it says that Iron Legion sympathizers rush forward and plunge a blade into him. My interpretation is that would kill him, but in the adventure hooks it asks if Shaw will have his revenge, so perhaps I misread the 'overview' section. oops. poor Sebastian.


That one was left open to interpretation (i.e. whether the GM wants to have a recurring villain or not).

Shadrack wrote:Anyway, these were just a few things that I was curious about. I really like the line, I've already bought #2, and will probably be picking up #3 in the near future. Thanks for all the hard work, we enjoyed it!


We're glad you enjoyed it, and I appreciate pointing out the things you have. We're currently deliberating our approach to future adventures!

Thanks for dropping by the forums. :D

Best,

Sean
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Re: Old School Fantasy #1: A Keg for Dragon

Postby Strickland5 » Mon Nov 22, 2010 3:18 pm

razorwise wrote:Ack! It should've been a Spirit roll. You could certainly rule he doesn't evoke Fear unless he's riled up, which is how I generally run it. Poor guy with the heart attack. Did the character live?

Yep Lyrial lived! :mrgreen:
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