Punchbug
Function: Hand-to-Hand Expert.
Quote: There will be two hits: me hitting you, and you hitting the floor.
Description: Punchbug is a hand-to-hand expert, and often charges headlong into battle without thinking. Her allies often wonder if her willingness to take on more powerful opponents is overconfidence or ignorance. Perhaps it’s both, or perhaps Punchbug just feels she has something to prove — to herself as well as to others. Punchbug is a small ‘bot, but a fierce one, never backing down from a challenge and never shirking her responsibility as an Alliance mechagen and self-proclaimed defender of the Earth. She has also developed a personality quirk that other ‘bots find somewhat peculiar: a sense of humor. Often times Punchbug uses her mouth as a weapon just as much as her fists or blasters. She may fire off blaster shots one moment, and then scathing insults the next.
Abilities: In primary form Punchbug has specially reinforced arms and legs that enable her to make powerful hand-to-hand strikes. Special gears and rams in her extremities can also temporarily boost her physical capabilities. Her arms contain concealed quantum energy blasters that she can fire independently or concentrate on a single opponent.
Quantum Reserves (Conviction): OOO
Role: Large mechagen Warrior 2
Speed: 40 ft.
Abilities: Str +3, Dex +1, Con +3, Int +1, Wis -1, Cha +1
Skills: Acrobatics 5 (+6), Bluff 5 (+6), Drive 4 (+5), Intimidate 5 (+6), Jump 5 (+8), Notice 5 (+4)
Bonus Feat: Two-Weapon Fighting
Favored Feats: Evasion, Improved Evasion
Feats: Attack Focus (unarmed), Challenge (Fast Task: Taunt), Firearms Training, Taunt, Two-Weapon Defense
Upgrades: Armored, Damage Boost (unarmed), Gear Slot, Special Power Focus
Power: Int, effective total level 4, rank 7, fatigue save 12, power bonus +11; Enhance Ability
Traits: Built-In Radio, Damage Reduction (4/quantum energy), Energy Resistance 4, Imbued Attacks, Living Machine, Morph
Combat: Attack +2 (-1 size, +2 base, +1 Dex) (+3 unarmed), Damage +4 (unarmed) or +3 (blaster rifle, crit 20/+1 roll), Defense Dodge/Parry +2/+4 (-1 size, +2 base, +1 Dex/+3 Str), Initiative +1
Saving Throws: Toughness +10/+6 (+2 size, +3 Con, +1 Armored, +4 DR/ER), Fortitude +6 (+3 base, +3 Con), Reflex +1 (+1 base), Will -1 (-1 Wis)
Virtue: Brave; Vice: Impulsive
Gear
All-Terrain Tires: +2 bonus to Drive checks to avoid any land-based terrain hazard; Cost 1.
Blasters: Base damage +3 +1 size -1 less damage = +3 damage. Each forearm contains a small blaster concealed by sliding panels. Concealed (1), Integrated (1), Less Damage -1 (+1); Cost 2 each.
Alt Form: 4-Door (Silver VW convertible "new beetle")
Character Scale Speed: 100 squares per round.
Surface Scale Speed: 20 squares per round.
Air Scale Speed: 2 squares per round.
MPH: 100 mph.
Maneuverability: Average, +0 bonus on Drive checks.
Acceleration: 20/4/.4.
Priorities
1 – Alt Form; 4-Door.
2 – Gear; 4 points.
3 – Abilities; 6 points.
4 – Upgrades; 4.
5 – Special Power, level + 2; Enhance Ability.

