Runestorms

Dark Steampunk Fantasy

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Runestorms

Postby CLKoenig » Sun May 13, 2012 3:37 am

OK...what am I missing?

Page 96, Barren region Encounters states to add the Runestorm Modifier. In the Barrens section is says the RS mods are a D4 to a D10. Ok I follow that...when rolling the encounter is it a D20+ the RS mod die, creating a range of 2 - 30) or is this a change so ad +1 for a D4, and 4 for a D10 (and so on in the middle)?

Then, on page 85, roll a D12 + the same Modifier? A dice or a contstant?

Thanks...not sure if I missed something, or if it was just something everyone understood...
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Re: Runestorms

Postby Dextolen » Wed May 16, 2012 5:33 am

Hi,

You should roll the d12 and the dice modifier of the given region. So in Ghost Mire, that d12+d12 ( :o )
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Re: Runestorms

Postby razorwise » Fri Jun 29, 2012 10:23 am

Dextolen wrote:Hi,

You should roll the d12 and the dice modifier of the given region. So in Ghost Mire, that d12+d12 ( :o )


Late the party...thanks!

I've been busy...WRITING MORE STUFF! :D

Best,

Sean
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