Tenents of the Shadowpriest Faith

Dark Steampunk Fantasy

Moderator: Amaril

Tenents of the Shadowpriest Faith

Postby furashgf » Fri Jul 20, 2012 8:42 am

At least in SWD, you have to avoid violating the tenents of the faith to avoid penalties or lack of access to AB:Miracles powers. ShadowPriest seems no different (e.g., it's based on Spirit, it allows for "marking").

What are the "tenents" of the faith? I'd put healing/helping somewhere since it comes up in a couple of places. Something about personal gain, since I haven't seen anything about ShadowPriests using their powers to become rich.
furashgf
 
Posts: 9
Joined: Tue Dec 28, 2010 12:33 pm

Re: Tenents of the Shadowpriest Faith

Postby razorwise » Fri Aug 24, 2012 6:16 am

furashgf wrote:At least in SWD, you have to avoid violating the tenents of the faith to avoid penalties or lack of access to AB:Miracles powers. ShadowPriest seems no different (e.g., it's based on Spirit, it allows for "marking").

What are the "tenents" of the faith? I'd put healing/helping somewhere since it comes up in a couple of places. Something about personal gain, since I haven't seen anything about ShadowPriests using their powers to become rich.


The tenets of the faith are left largely loose and vary based upon the campaign. Ultimately, ShadowPriests could be viewed TRUE NEUTRAL in an old school D&D sense, as servants of Umbriel wish to preserve the balance. Examine the types of jobs the Church of Twilight offers as examples. The Church's Laws were not explicated to allow the GM and players to define as best fits their game.

Regards,

Sean
User avatar
razorwise
Site Admin
 
Posts: 980
Joined: Wed Nov 12, 2008 11:43 pm


Return to RunePunk

Who is online

Users browsing this forum: No registered users and 1 guest