I'm getting a game together for my group. However, I'm not a big fan of "Horror" games. To that end, I've taken to tweaking AOB to fit the style of play I want to run. (Though there may be horror adventures, I've stripped the as written concept of Horror, as a primary factor of the game, out.)
That style of play is largely going to be something along the lines of Hellboy Meets Bond Meets Warehouse 13.
To facilitate that feel, I've integrated the following tweaks to the game:
Action Surge.
(Stolen from the Pinnacle Forums). A player may Spend a Benny to take a single action at any time, once per combat round. (For the purposes of this rule, free actions count as a regular action). So, a player could get shot, spend a benny before damage is rolled, and take a shot of his own at the bad guy. A player could spend a benny to move, then use his turn to aim and fire. Etc.
Narrative Control
(Stolen from Thrilling Tales) A player may spend a Benny to gain a small amount of narrative control of a situation. The Big Bad may decide to spill the beans. The 1 inept guard may walk over within range of the player to attack. The trapped players spot a Trap Door to escape through. The boxes they are hiding behind may contain just what they need to make a small homemade bomb, etc. This, of course, is subject to GM approval, and if the GM says no, no benny is spent.
Team Bennies
The players have a pool of bennies known as Team Bennies. These may be spent for any Core Rule benny use. However, Team bennies must ALWAYS be spent on behalf of another player. So Bill can't spend a Team benny to soak a wound, but Bill could spend a benny to let Tom soak a wound. Team Bennies are refilled by sacrifices from players to the Team Benny Pot.
Earning Bennies
Since there is liable to be plenty of things to spend bennies on, players may earn bennies by playing up the "James Bond" aspect of the game. Witty one-liners, or "Bond-like" actions will result in the awarding of extra benny's. Playing up hindrances will obviously result in benny's. My goal is to be fairly liberal with them, depending on the player's consumption of them.
