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February 27, 2006

Switching Gears: AoO and RunePunk

Hello All.

First off, let's talk Agents of Oblivion for True20. We did some inhouse testing last week, some intensive stuff dealing specifically with gear and gadgets and the expanded options available for dealing with equipment. It's quick and complete, allowing gadgetry from the grim to the near-nonsensical. Luckily, your GM will be there for ultimate approval of any gear requests. What else? I've also integrated rules on calling in resources as well as giving a thorough treatment of a broad spectrum of situations and kept them firmly on the head of a d20. ;)

Having really sorted out a great deal of stuff for the Big Book this past week and both excited and confident of its direction, I returned my primary attentions to RunePunk. I've got to push through just a bit more material, such as a few sketched out organizations, fleshing out a few more of the enclosed savage tales, and generally tightening things up.

The bit of time I put between myself and the work is a necessary part of the creation process for me as it allows me to mull and expand and revisit some things. At least that's how it turned out on RunePunk. Every phase of its development and design I can tie into what I was doing in the realm outside of it. Needless to say, it's neat to read through this stuff and go...wow, pretty neat. (Although, I must admit, in early revisions, I did read through and go, huh, from time to time.)

I've got the races pretty much set, thanks to final tweakings by Clint Black. The treatment of the races, in particular, I think will set RunePunk apart, not to mention the entire amalgam of technologies and magics and chemists and demons and whatnot. Other than that, I don't want to color your perceptions. ;)

This just in is the first draft of Sovereign Nation which I plan on curling up with and reading through this evening. What's that you ask? The second installment for the Powers & Perils line. What? A Powers & Perils line? Yep. Where's the first one? Glad you asked, Orwell Industries awaits art and edits and then it goes into layout. As this is the first project wherein I've coordinated multiple people for the process, we're getting settled in. Ultimately, this will allow for the ideas to spring forth fully formed from our heads and neatly onto PDFs for your edification and delight. Right? Right. Just hang tight. We're just getting cranked up!

Regards,

Sean

Posted by razorwise at 03:17 PM

February 20, 2006

Gadgetry and Gear

Hello All.

I spent the bulk of last week worrying over gadgets and gear for Agents of Oblivion while Clint continues to analyze the density that is RunePunk. A few weeks ago, I had pulled down my Spycraft 2.0 book and began to closely read through it. The density of RunePunk pales by comparison. Spycraft is a massive 488 pages that covers a broad spectrum of information for the realm of espionage and, now in the reins of Crafty Games, I'm sure will continue to grow and prosper. I contacted the nice folks there about what was OGC and got back a nice, friendly, and informative response from Scott Gearin, one of the writers. I know what I can use now and spent the rest of last week refining it for the True20 mindset.

Editing of Orwell Industries is also speeding up as the concept art continues to come in with most appreciated haste. Looks like I'll be hopping about like mad again very soon. Heh. I suppose I wouldn't have it any other way.

What else to speak to? Iron Dynasty. Last night, my night off from dealing with any existing business (i.e. RunePunk, Agents of Oblivion, and Powers & Perils), I tore heavily into my stack of Japanese books and began a proper savaging of Iron Dynasty from my compiled notes and wish lists of things that myself and others are hoping to find in this setting. It's a great deal of fun and will fill in the spaces when my mind wanders from other things for more than a minute or two.

Regards,

Sean


Posted by razorwise at 03:42 PM

February 13, 2006

The BIg Book and Assorted Madnesses

Hello All.

The Big Book, the project title for the Agents of Oblivion campaign setting is well underway. Coming off the momentum of the final edits for Worlds of Adventure, I began exploring more of the world and expanding out necessary agent gizmos, gadgets, gear, and coolness. More about that here.

I got the first itemizations of modifications to RunePunk from Clint today. So far, so good. My ego is intact and RunePunk is already stronger for the intended revisions. My faith is well-placed. I intend to do a sample reveal of one of the races, after it is finally settled. All-in-all, just some minor, but quite important and necessary tweaks. Patience. Patience.

In other news, I'm starting to get some roughs in on the art for Orwell Industries and I'll get it posted in the next few days. Certainly before the end of the week, I assure you. It'll be in the Powers and Perils section of the website. I've been editing the manuscript for that as well.

The past seven days have been busy. No wonder I'm beat.

Later,

Sean


Posted by razorwise at 05:32 PM

February 06, 2006

Shifting Synapses

Greets.

With the work out of the way for Aoo WoA, I'm keeping the momentum going and am already well underway fleshing out the AoO Campaign Setting. More backgrounds, more powers, more creatures, and more ways to drive your players insane (literally).

I'll be continuing to focus more on Agents of Oblivion as I wrap up RunePunk. We've come up with a handy approach to the broad topic of adventure generators that we'll be addressing this week for inclusion and then I'll take another turn of deep immersion into ScatterPoint to provide sufficient spit and polish. Honestly, it's been nice to have a brief breather, but I look forward to returning to RunePunk with fresh eyes to make the refinements necessary for our premier product.

Regards,

Sean

Posted by razorwise at 10:43 AM