Mister E Missive #8: NPCs for Our Generated Mission



Howdy Agents and Directors,

Now for the third installment of our generated mission.  This one is about NPC generation.  The first NPC is Major Terry Wayne, our Military Officer who has fallen under the mind-control of the Silicons (See Missive 6).  He is currently chasing his love interest, Dr. Nancy Kain, hoping to bring her into the light and control of the Silicon Leader.

So using the Agents of Oblivion NPC stats:

Military Officer (Major Terry Wayne)-WC

Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6

Skills: Fighting d6, Knowledge (Military History) d8, Knowledge (Battle) d8, Notice d6, Shooting d6, Survival d6

Charisma: 0; Pace: 6; Parry: 5; Toughness: 5

Hindrances: Obligations (Major: Armed Forces Branch)

Edges: Connections (US Army)

Languages: English, French, German, Russian, Farsi  (I chose these at random)

Gear & Equipment: Survival knife, machete, semi auto pistol medium caliber, 2 clips ammo. (I decided Terry wouldn’t go to deserted, jungle island without basic defensive gear)

Personality:  I rolled he is Happy from the Savage Worlds rulebook.

Archaeologist (Dr. Nancy Kain)

Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6

Skills: Knowledge (Archaeology) d8, Knowledge (History) d8, Notice d6,

Survival d6

Charisma: 0; Pace: 6; Parry: 2; Toughness: 5

Hindrances: Stubborn

Edges: Scholar (Antiques and History)

Languages: English, French, Italian, Spanish, Portuguese

Gear & Equipment: Camera, entrenching tool, notebook, pith helmet

 Defining Interests:  Native American Antiquities, Native American Languages

Personality:  Creative

Pandoran Agents 1d6 Reinforcements (I rolled a 4, but I could add or subtract depending on the number of player characters)

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6

Skills: Boating d4, Climbing d4, Driving d4, Fighting d6, Healing d4, Intimidation d4, Investigation d4, Notice d4, Persuasion d4, Repair d4, Shooting d6, Stealth d4, Streetwise d4, Tradecraft d4

Charisma: 0; Pace: 6; Parry: 5; Toughness: 7/8 (1/2)

Hindrances: Obligations (Major: Pandora)

Edges: Brawny, Quick

Languages: Greek, Spanish, Italian, English

Gear & Equipment: 9mm pistol, 2 clips of ammo, comlink, the suit (+1/+2) camoflauged

Now the main enemy is a Pandoran agent and needs to be a real tough guy.  However, we don’t want him to be too tough, as the Silicons and the Novice Pandoran Agents could make this a very tough mission, so I decided to make him a Seasoned Agent and used the basic NPC stats from Agents of Oblivion.  Actually, he could be a she.  I’d let the dice decide.  1-4 on a d6 is a male, a 5-6 is a female.  I rolled a 4, male he is.  I then rolled for Agent Specialties.  A d20 roll indicated he had the Typewriter Edge which gives him a +2 to unarmed damage rolls.  I also decide to increase his Strength to d8 and give him Sweep as a typewriter should be able to really defend himself with his lethal hands.  Finally I give him Clotbots to make him Hard to Kill.  Yeah, cool, tough, just not too tough.

Pandoran Agent (Agent Shane Black)-WC

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8

Skills: Boating d4, Climbing d4, Driving d6, Fighting d8, Healing d4, Intimidation d4, Investigation d4, Notice d6, Persuasion d4, Knowledge (Tradecraft) d4, Repair d4, Shooting d8, Stealth d4, Streetwise d4, Tradecraft d6

Charisma: 0; Pace: 6; Parry: 6; Toughness: 8/9 (1/2)

Hindrances: Obligations (Major: Pandora)

Edges: Brawny, Combat Reflexes, Quick, Typewriter, Sweep

Languages: Greek, Spanish, English, French

Gear & Equipment: 9mm pistol, silencer,  3 clips of ammo, comlink, the suit (+1/+2) camoflauged, zipties, nightvision goggles, 1 clip of rubber bullets, Clotbots.

 

Now the goal of the Pandorans is to capture the Silicons, so they have come equipped with large plastic boxes that can be broken down for easy carrying.  There is water kept inside the plastic on all six sides to prevent the Silicons from escaping, though they hope to make an agreement with the aliens to get them to serve Pandoran interests.

So that’s it.  Mission is ready.  I decide to let the Agents arrive at the island first and begin their search of the island.  The dense jungle will make for Dim conditions and Medium Cover for Shooting rolls.  Once the Agents meet Major Wayne or Dr. Kain, I’ll have the Pandorans arrive.  They infil using a pontoon boat launched from a small submarine nearby.  I decide the main sites are Kain’s camp, dig site (which leads to the caves where the Silicons live),  and beautiful beachfront circling the island.  So….what are you waiting for?  I wanna hear some Agent’s After Action Reports on this one.  So if you play it, let me know how it goes.

Till next time, look out for Pizza Rocks with Puppet powers!

 

Ed

 

2 Notes on, Mister E Missive #8: NPCs for Our Generated Mission

  1. Black needs to have some kind of distinguishing characteristic that sets him apart. Kind of like Jaws had the metal teeth in Moonraker. It doesn’t have to be a hinderance, but he could be an albino (with a name like Black, that would be ironic) or he has a throat wound and has to speak with the aid of a Stephen Hawking-like electronic device.

  2. I agree Neal! Maybe a voicebox that has been inserted into his neck, so he sounds a bit robotic. My goal was to show just how easy it is to generate a mission, a monster, and npcs. If folks respond positively, I might do a few more of these.

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