« December 2005 | Main | February 2006 »

January 29, 2006

I Remember Sleep: A Retrospect with Random Fragments of Oblivion and Insight

Greets.

Last month, I worked while being very sick. I enventually had to take a bit of time off to recover and that was spent blissfully sleeping. Now, I'm hearty and hale again and sleep is but a wistful memory. When I get immersed in a project, it consumes a lot of my time. I end up thinking about various parts of it and how to tweak them around. It's like being faced with a different Gordian Knot every time and some of them are not so easily sliced through. Presently, however, I've got multiple projects and some definite deadlines I'm facing and I'm alternatingly excited, intrigued, and exasperated about some facet of any or all of them at any one time.

In the main though, I'm excited. There's a lot of coolness that I'm being allowed to bring to Agents of Oblivion. I'm not talking just the setting either. Being associated with Green Ronin and the True20 system is absolutely awesome. The opportunity to define some parameters for horror roleplaying with such an elegantly designed system is sweet and then couple that with an opportunity to do it for espionage as well and it's almost like getting injected with straight sugarwater right in the carotid artery (or so I might imagine.) So, between those opportunities and wrapping up RunePunk and going through Orwell Industries and art directions and dealing with writers and artists and expanding the website and any of a half a hundred other things, sometimes sleep is not the highest priority.

I've allowed myself some time to sleep in. Heck, it'd be nice, but my body wakes up lately after six hours of sleep. Once I'm up, I'm basically up. My mind starts fiddling with those Gordian Knots and I get up, excited to get to work. Most of the time. Art directions are an acquired taste. Art is cool and important and so insanely subjective it's one of those things where my sounding boards fail me. Ultimately, I have to go with my gut on how I want things to look and cross my fingers that the artist gets across my vision. The weird thing though is all the filters it goes through from beginning to end.

I'm hoping to have some reveals on the artsy part of Orwell Industries to give you an example of exactly what things go through from start to finish. Now that I've got pages set up dedicated to specific product lines, it'll be easier to group everything in its appropriate categories so you guys can find it better.

Now, back to work. Oblivion awaits. :)

Later,

Sean

Posted by razorwise at 12:23 PM

January 23, 2006

This is my full time gig.

Hello All.

Hope you had a great weekend. It was wet and rainy in Memphis and I spent a lot of time playing The Two Thrones with my daughter, but I did manage to get some edits in on AoO and do a bit of reading through Orwell Industries and the next M&M Superlink project in the pipe out of that.

You might have noticed we just have a couple of products out for Savage Worlds and wonder why we wanted to participate in the True20 competition and how come we produce things so slowly.

I weighed the pros and cons of all that, before thrusting my time and energy into something I had sketched out for Savage Worlds. What it comes down to is something I remembered coming away from a dinner with Shane Hensley, Clint Black, and Jerry Blakemore, among others, at GenCon 2005. Shane posited that the setting should be paramount over a system, so I opted to focus on that and make that my mantra: "it's the setting not the system." So, I thought, heck, AoO would be great for True20 and there are some neat parallels in the mechanics, so what the heck.

Now...just so you know that we're not idle, we've got a lot in store for this year. RunePunk: Steam and Shadow will be coming out as well as Powers & Perils: Worldpowers, an M&M Superlink book, and I'm making great strides on Agents of Oblivion for True20, that's already in the works too. So, if you bear with us and offer us your support, you'll see some innovative stuff coming out. The thing is, we've not been rushing to get product out, we've been getting everything lined up to get out stuff that we'd want to buy. We're juggling a lot of things here, but the staff slowly grows and active readers come on board as we get better known, and, just so you know, this is my full time gig, we've just got a lot going behind the scenes.

Regards,

Sean

P.S. I did vow to keep my eyes averted from new systems for this year...so much to do already!!!

Posted by razorwise at 06:21 PM

January 16, 2006

Look! Two Weeks in a Row!

Hello All,

You'll notice this particular section weighs in a bit light today, as I've got to go do a few other things.

I just didn't want you to find me derelict in my duties...it's just that the Agents of Oblivion news was just announced and I'm as happy as a clam and have to make a few phone calls to some people. I hope you all understand. I promise I'll settle down and write more soon. Let me revel in the moment for a few, will ya?

Later,

Sean


Posted by razorwise at 04:10 PM

January 09, 2006

Happy New Year!

Hello everyone and welcome to 2006.

Sure, other people have already said that to ya, but not me, so there ya go.I'm not long on words for you today, I've been using them elsewhere recently. :)

I got over being really sick. I had strep throat that kept me pretty down and when I spoke with Ed of 12 to Midnight, he said he got me beat by getting pneumonia. Get well soon, Ed.

Holidays were pretty great and I did a lot of reading and notetaking for the last few weeks and have geared up for a lot of writing, editing, and whatever other mayhem I can get into this year.

I'll let you know more on that soon enough. Suffice it to say that Agents of Oblivion is being fleshed out and RunePunk is going through a bit more editing so I can get it to the state I'm happy enough with.

Be good. Take care. This year is gonna be rock.

Regards,

Sean

Posted by razorwise at 03:29 PM