The Mad Lab

Rumblings from the Mad Lab

Jun 16th, 2014 | By | Category: The Mad Lab, The Razorwise Report

Life is wonderful. Isn’t it? It has its ponderous moments. Its chaos. Especially in this digital age. There are heights and depths and all sorts of other bits of madnesses for us to uncover, discover, be blindsided by, and survive. And there are the creative impulses and entropic pulls that keep things altogether interesting (whether we want them to be or not). The crew and I have been quietly writing and brainstorming and mulling and gnashing teeth and all the other things you may (or may not) expect us to be doing. Yet, I’ve not been writing the Razorwise Reports […]

Bang! Bang! One Shot #3 is out!

Jul 1st, 2013 | By | Category: The Mad Lab

Craving more Agents of Oblivion action? You know you are! Check out the latest mission by Michael Ysker now available from our shop, and at RPGNow. Go get your hands on some fresh pixels while supplies last!

Enroll in Monster Academy!!!

Sep 6th, 2012 | By | Category: The Mad Lab

Matt Forbeck is a friend and one cool cat. He’s humble, gracious, and an all around great guy. That he’s talented is icing on the cake. I’ve dug his earlier works, such as Carpathia and Amortals, yet I’m particularly intrigued by his latest Kickstarter project, Monster Academy, so wanted to give it a special shout out. You see, he’s slanting his latest trilogy towards the YA audience, but not just the YA audience. Savvy? I recall one or two authors who’ve managed some success with this in the past. Let’s see what Matt has to say about this: Monster Academy is […]

My Tremulus Experience

Aug 14th, 2012 | By | Category: The Mad Lab

I was honored to get to play Tremulus with Sean the other day.  I had read some of the rules, but that was about as much as I knew about the game.  Not only that, but I was playing solo and was wondering how this game would play out. I was wonderfully surprised with the ease of character creation, game play, and the pure creativity the game inspires.  I created a criminal character and decided I would play him like the 1980s character Ray Luca from one of my all time favorite shows, Crime Story.  The story was set in […]

Missive #34: Ennie Nomination Baby! Check out our Reviews

Jul 15th, 2012 | By | Category: The Mad Lab

Howdy.  As you might imagine, I’m thrilled at our Ennie Nomination for Agents of Oblivion.  Such accolades have been a long time in coming, and it’s very nice to know that others recognize and appreciate our work. Now if you have been wondering about Agents, but just haven’t been convinced to pull the trigger, I wanted to take this missive to share the reviews with you. This great website quickly reviews Agents, Setting Rues, Gear, Setting, Missions and overall stated, “Agents of Oblivion is an awesome book. With a number of GM tool-kits and new mechanic implementations, games using […]

Missive 33: Oh Canada

Jun 28th, 2012 | By | Category: The Mad Lab

Here’s the thing:  I never get to play.  Usually I’m the Director.  My friend Jerry and his 19 year old son Brandon have come up to visit and Jerry wanted to run Agents of Oblivion.  We’ve played a lot since last Sunday and I thought I’d share our missions with ya’ll. My character’s real name is Christopher Gaines.  He was a lanky, nerdy kid in high school, but when his innate power (Disguise) developed he really blossomed.  He was recruited into Oblivion by Agent Emerald, a raven-haired beauty with blazing green eyes.  Emerald was a pre-cog and was developing a […]

Short Sessions: Crafting the Two-Hour Mission

Jun 21st, 2012 | By | Category: The Mad Lab

Agents of Oblivion immediately struck a cord with me, and by reading this I assume it has already done so with you as well. It was a world I wanted to involve myself in with further, I wanted to play it on a regular basis and allow me to weave my stories of intrigue and the weird together. That desire to run AoO became stronger when I was assimilated by the Blur and donned the uniform of the Tech Ninja. The curtain had been pulled back and I was allowed to see what the Mad Lab was building behind the […]

Missive #32: Missing in Action

Jun 6th, 2012 | By | Category: The Mad Lab

Howdy friends, fans, and critics.  Hope all the gaming is going blazingly fast, fun, and furious.  Just wanted to say “I’m sorry” about the tardiness of this post.  I’ve been very busy the past two weeks.  The school year finally came to an end which meant finals to grade and I have become a semi-bionic man. I am now (and forever) attached to an insulin pump.  I’ve had to go to training and have learned how to attach it to my big belly and all that other fun stuff.  So far so good, but that, a cold, end of school, […]

Missive #31: A Dialogue of Socrates

May 22nd, 2012 | By | Category: The Mad Lab

The following has recently been unearthed and decoded by the Archiving Division and may be of interest to those who study our enemy. “My children.  My students.  You ask me where and whence did I gain the desire for knowledge.  It is not an easy answer.  For while the universe beckons, the powers ebb and flow in a constant dance.  Draw too much and you risk eternal fire.  Peek in the doors of knowledge and even that may burn you, but once you have tasted the power, it is impossible to ignore. My first teacher was the beautiful and wise […]

Missive #30: Vehicular Modifications

Apr 30th, 2012 | By | Category: The Mad Lab

Howdy Agents, A couple of weeks ago one of you posted on a Missive asking about qualities for vehicles.  If you grew up a James Bond fan like I did you always loved the cars with all the gadgets, guns, and gizmos.  So here is one way I would use vehicles in my home game. First remember that you can get a vehicle with one equipment pick and can add additional modifications with another equipment pick., such as Advanced Computer, Bulletproofing, Ejector Seat, Machine Gun, Nitro Burst, Oil spray/Spike dropper, and a Rocket Launcher.  But what a lot of agents […]