Binary Decisions and the Sweet Promise of Permutations
Mar 5th, 2011 | By Sean Preston | Category: The Razorwise ReportReality is a lie. Choice is a myth. Or is it? In roleplaying games, we deal with constructed fictions where choices should have consequences so we avoid railroading the characters. Conceptually, this idea is all well and good, but in reality, crafting something to take into account all variations and possible outcomes is an impossibility, even if it’s attempted in broad strokes, so what’s a designer of adventures to do? Answers vary radically, but I’ll present my proposition, and it’s a simple one. Present the two most likely outcomes and then provide suggestions and insights as necessary if things go [...]