Posts Tagged ‘ design ’

Fingers on Keyboards as the World Whips By

Jul 1st, 2013 | By | Category: The Razorwise Report

The summer heat threatens to swallow us whole, promising only to spit out baked, blackened bones at some future date. This year, I am ready. I am lost in other worlds, wrapped in distant vistas, and faraway places, caught up in my own thoughts and those ephemeral, transcendent transmissions of imagination. It’s a good place to be. The flurry of the physical fulfillment of the tremulus KS is well in hand. We still have deliverables to complete, and get to our backers, but things are moving on at a good clip. I have been busy, despite the quietude of the […]



Concrete Details and Other Grey Spaces

Jun 6th, 2013 | By | Category: The Razorwise Report

People’s sensibilities differ. Some like sweet. Some savory. Others a mixture of the two. As with food, so it goes with detail. A question every writer faces (be they a creator of comic scripts, technical manuals, books, stories, or RPGs) is “how much is enough?” We’re going to focus strictly on how to handle this with RPGs. I’ve struggled with it from time to time and the truth of the matter is it differs depending upon what you’re trying to accomplish, though there are a few general rules to keep in mind. 1. Make easily digestible chunks. Within each chunk: […]



A Marathon, Not a Sprint

Jun 5th, 2013 | By | Category: The Razorwise Report

Writing takes imagination, organization, and determination to do it well. There is the initial rush of an idea, a concept, and then there is the deliberate execution, and then there is the polishing the requisite number of times to make it shine. If you write cleanly, and have honed your craft, the rewrites are not insufferable. In fact, they’re that one last opportunity to make good better. Some folks are happy with good enough, however, and that’s not where you want to be. While I, for one, appreciate the economic pressures of the real world, things take time, and it […]



Literal or Interpretive Game Design: Responsible Parties

Jun 4th, 2013 | By | Category: The Razorwise Report

As I was nearly dozing off watching Cracker on Netflix, I realized I needed to get some words down, so roused myself, took a long, cold sip of watered down, sweet tea and do what I normally do when composing myself, pull open my iPad and read a few things, be it Zite, Twitter, emails, or Facebook (or some combination of those things) and decide what topic I’ll address. What struck me were the musings put forth by Will Hindmarch regarding who gets what responsibilities in game play. Is it the designers (via the Manual) or the players (especially, the […]



Out with the Old, In with the New

Jun 3rd, 2013 | By | Category: The Razorwise Report

I’ve been converting my workflow from PC to Mac over the last few weeks and, as the saying goes, there is no good time to migrate, only bad or worse. I can speak with some authority on this as my previous life as a SysAdmin recalls only too well. As I was conducting this migration for myself, I planned it to minimize disruption as much as humanly possible. It largely went well with the installation of pretty much everything I needed, and I’d be working along at a steady clip until last week and Office 365 suddenly ceased to work. […]



Subversion Through Inversion

May 17th, 2013 | By | Category: The Razorwise Report

Lavishness is often the way, as exhibited by The Great Gatsby both in film and in Fitzgerald’s words from so long (and not very long, after all) ago. There is something to be said for sublimity. For letting a thing just be, in its space. There’s a bravery found in its nakedness, for just letting a thing be what it is without any garnish or garishness or distractions. Form following function in the proper order of things. While this can serve one well in game design, it also follows that extrapolating it outward enables one to create a resonance in […]



Take the Fun Seriously

May 16th, 2013 | By | Category: The Razorwise Report

I am still diligently working away on the tremulus materials. I’m enjoying developing it immensely, but am saddened by the delays. The bomb ticks. The guilt rises.  This is likely something I shouldn’t be sharing with you. However, I am. As much as I want to move swiftly through the materials (to better get them into your hands), there is a certain amount of thought and research necessary to pull some of this stuff together. I don’t want to shortchange anyone with my efforts, just want to give you a heads up. If there are moments when I talk about […]



Late in the Evening

May 10th, 2013 | By | Category: The Razorwise Report

Hello All! I hope you’re having a great week. For myself, it’s been crazily busy. Got the new iMac up and running, data migrated, and have been puling double-duty to catch up on stuff. Today, I dabbled in some brainstorming on some Agents of Oblivion, discussed a few unannounced projects, did some tremulus layout, and finished my editorial pass of Karthador, not forgetting to do some promotion for the brand, spankin’ new Ravaged Earth: Second Edition! Since everything seems to be stable (for the moment), I look forward to diving deep into tremulus for the time being. I’ll talk more […]



The Default Setting

May 9th, 2013 | By | Category: The Razorwise Report

Today has been bone-crushingly weary. It was not entirely a bad day. In fact, parts of it were very, very good, if not downright outstanding. Yet, some of the other parts, dragged me down. I’ve been pulled in a lot of different directions, pulled off of center, pulled off my default setting of creator, and more into the role of technician, and administrator, and forced to dust off hats not worn in this capacity in some time. The reason? There is just some stuff I have to do myself, whether I really want to our not. Technical stuff, I generally […]



Welcome to the Next Level

May 7th, 2013 | By | Category: The Razorwise Report

Or something like that. I’m blasting a music medley of MTV’s first day of visual and audio assaults from back in the day (courtesy of ShareMyPlaylist and Spotify). Life is strange. I’m largely doing what I’ve done since my preteen years–messing around with computers, gorging on pop culture, reading randomly with a purpose, writing in all the in-between times. Lather. Rinse. Repeat. Sure. Some things have changed. Friends have drifted away. New bonds have been forged. Technology presses on. Instead of 8 tracks and cassette tapes, we have discs (for a while, yet) and streaming everything. I recall a conversation […]