Posts Tagged ‘
Echo of Dead Leaves ’
Nov 29th, 2011 |
By Sean Preston |
Category: The Razorwise Report
It seems I’ve had work get in the way of work. This is something a small design house has to contend with. While I love working on larger projects, necessity and demand dictated development of some of our established releases. And I do love working on those things too. That’s where the difficulty sometimes lies. Only so many hours in the day and lots of various lines to attend. As I continue to take this journey that is the writing life, I learn one’s choice are not always as free as they might seem and self-employment is one of the [...]
Tags: Echo of Dead Leaves, inspiration, writing, writing life
Posted in The Razorwise Report
Nov 3rd, 2011 |
By Sean Preston |
Category: The Razorwise Report
As I seem to have been doing for quite awhile, I’ve been inching ever onward to the completion of Echo of Dead Leaves and there can be no question that I’ve alluded to it on more than one occasion, so I thought I’d kinda give you some of the cold, hard facts about what’s going on with this project, so let’s get going! First off, there is a robust Investigator’s Section with some new Edges, some new rules, and new attributes to boot. Slang for the era and equipment and all the usual suspects are found herein. Next, there is [...]
Tags: Echo of Dead Leaves, nuts and bolts, Realms of Cthulhu
Posted in The Razorwise Report
Sep 20th, 2011 |
By Sean Preston |
Category: The Razorwise Report
Today, I contemplated cremation, listened to the tunes of Erich Zann, and researched iron maidens as I continue to work through the side adventures for Echo of Dead Leaves. I have to tell you, it feels like squeezing oranges (granted oranges filled with slime and despair) as these get fleshed out. A lot of work for what doesn’t appear as much content on the surface. You know my work is compressed (like concentrated orange juice to move the metaphor along) and every word packs a lot of punch. That’s a given. What is so time consuming you might ask? It’s [...]
Tags: Echo of Dead Leaves, game design, plot point creation, Realms of Cthulhu
Posted in The Razorwise Report
Sep 15th, 2011 |
By Sean Preston |
Category: The Razorwise Report
Today, I was greeted by technological grief. My computer and my phone were both invaded by gremlins this morning. After stomping them out, I got to work a bit later than I had planned. This made it feel like, a second Monday, and emphasized one of the drawbacks of working from a home office without the luxury of techmonkeys to come around and perform magic ju-ju dances over my system and make it all better. I then thought of how much I prefer no longer being in a cubicle and how I used to be one of the aforementioned techmonkeys [...]
Tags: Agents of Oblivion, Cold War, Echo of Dead Leaves, Realms of Cthulhu, Savage Worlds
Posted in The Razorwise Report
Sep 14th, 2011 |
By Sean Preston |
Category: The Razorwise Report
I’ve been working non-stop for weeks on end and I’ve sensed for the past couple of days a wall approaching or, rather, that I was approaching a wall. I largely blame the changing season, the cooling water, and summer’s last attempt to drag me down with pollen. At any rate, I came up with this plan to sneak past the wall and break on through to the other side. It did not succeed. With the Plot Point Campaign for Echo done and so much on our schedule, like the upcoming Agents of Oblivion, I’m fired up. I’ve been working diligently [...]
Tags: Echo of Dead Leaves, game design, rambles, Razorwise Report, writing
Posted in The Razorwise Report
Sep 13th, 2011 |
By Sean Preston |
Category: The Razorwise Report
First off, let’s get this out there. Thank you for digging the cover for Agents of Oblivion. I held my breath a little bit. I didn’t know what you guys were gonna think. The rest of the Blurry Ones dug it and I dug it, but my tastes are not always your taste when it comes to art, but Cheyenne did a great job of taking the art direction and making it really sing (or scream as the case may be). If you’d make sure to amplify the signal on this by posting a link to the cover art throughout [...]
Tags: Agents of Oblivion, Echo of Dead Leaves, game design, Realms of Cthulhu
Posted in The Razorwise Report
Sep 9th, 2011 |
By Sean Preston |
Category: The Razorwise Report
Though there’s still a good amount of work left before I can call it complete, I did finish the first draft of the Echo of Dead Leaves Plot Point Campaign for Realms of Cthulhu. When I hit my rhythm, I had been averaging one plot point a day, but really pushed it today to get it done (so I could actually just, y’know, chill out, tomorrow). In my enthusiasm, I should say it wasn’t rushed, nor will it be. This has been the culmination of a lot of research and planning and plotting and mulling over bits and pieces of [...]
Tags: Agents of Oblivion, Echo of Dead Leaves, game design, Realms of Cthulhu, Savage Worlds
Posted in The Razorwise Report
Sep 8th, 2011 |
By Sean Preston |
Category: The Razorwise Report
As you may well know, I’ve been living and breathing Echo of Dead Leaves even as Agents of Oblivion wends ever closer to its release. Having done a lot of background and research already and working from a strong outline, I’ve made some truly rapid progress on the Echo front. I’ll need to come back and refine some stuff, granted, but I want to tell you about a few lessons learned today to help you avoid those rocks I mentioned yesterday. With the amount of research I do, you might find it odd when I tell you to not get [...]
Tags: Agents of Oblivion, Echo of Dead Leaves, game design
Posted in The Razorwise Report
Aug 31st, 2011 |
By Sean Preston |
Category: The Razorwise Report
Sometimes, it’s good to get beyond yourself and make contact with people. I’m not talking using the keyboard and engaging in all the social media stream so readily available, I’m talking getting some face time with a friend, or calling a comrade to commiserate with. Today, I dispensed some knowledge and spoke at length with several Blurry Ones as well as a young padawan who seeks to harness the Force. To the latter, I gave some general information regarding outlining and the process which I should take the time to get into tomorrow. With my guys, I discussed some of [...]
Tags: Agents of Oblivion, Echo of Dead Leaves, rambles, Realms of Cthulhu
Posted in The Razorwise Report
Aug 30th, 2011 |
By Sean Preston |
Category: The Razorwise Report
Today was a good day. I got away from the technical issues of yesterday and moved on to a day filled with forward momentum on Echo of Dead Leaves. In case you missed it, I said awhile back I’ll most likely be referring to this work as Echo rather than the full title or the abbreviated form. I like the sound the word makes it my head and it really helps me to stay on track as I deal with all the various bits and pieces surrounding this work. I should mention I saw the first piece of art for [...]
Tags: Agents of Oblivion, Echo of Dead Leaves, game design, product news, rambles
Posted in The Razorwise Report