This morning, on Twitter, a brief conversation came up wherein we ever so gently touched upon the topic of setting and system. It’s no surprise I was interested in the topic and, while I can write concisely, the space was far too limited to engage in any sort of meaningful dialogue about the nuances of how these two things operate. If you’re here today to hear me rambling about “the creature” or other such nonsensical things, go ahead and check out. We’re going to get all nuts-and-bolts and examine the interaction between these two important facets of game creation today […]
Posts Tagged ‘ Razorwise Report ’
Busy day. I wrapped up the Halloween Special, played Fortune & Glory (great game) and had more automotive drama to bring a great day to a draining end. And my daughter is cracking me up with a series of endless puns. Gotta run! Until next time, I bid you, dear reader, adieu!
I truly do and what better way than a One Sheet for Agents of Oblivion just in time for Halloween? I know, right? I got it knocked out today and it’s off to edits and hopefully, I’ll get it laid out and available before the weekend. Who knows? You might even play it this weekend. This is just the start of the support you can expect to get from us with this line. We’ve matured a great deal over the past seven years and honed our craft. We hit our deliverables and you tell us our works resonate with you. […]
Back in the groove at Blur Central I bid you greetings. I wrapped this week’s layout and did a bit or assessing where we are on everything. More Mister E Missives on the horizon and lots more in store for our friends and followers! Until next time, I bid you, dear reader, adieu!
First off, huge thanks for all the support of our release of Agents of Oblivion. After more than a week since it’s release, it is still holding steady at number 1 on RPGNow and a respectable #2 (behind the 2oth Anniversary Edition of Vampire). You’ve done it. My mind is officially BLOWN. And this is only the beginning of all the great stuff we have in store for you with this line. Now, you might’ve wondered where I’ve been. I had some internet issues (naturally) arise right before I went to Con on the Cob and they followed me everywhere […]
I’ve been working non-stop for weeks on end and I’ve sensed for the past couple of days a wall approaching or, rather, that I was approaching a wall. I largely blame the changing season, the cooling water, and summer’s last attempt to drag me down with pollen. At any rate, I came up with this plan to sneak past the wall and break on through to the other side. It did not succeed. With the Plot Point Campaign for Echo done and so much on our schedule, like the upcoming Agents of Oblivion, I’m fired up. I’ve been working diligently […]
I just realized there is something else I intend to do. It may have once began as a byproduct of ensuring the characters had their bases covered, and it is to incorporate NPCs both into the campaigns I regularly run as well as my design approach. The characters do not live in a vaccum and any effort on my part to make the players feel like a part of the setting and, thus, the world, is to give it a rich, vibrant populace. The people who inhabit the world are not all PCs, so crafting memorable NPCs flesh the world […]
Continuing with questions you’ve asked, Fitz posits: What genres do you find the most interesting to write setting or adventures for? And what resources do you use to find inspiration for those genres? My short response: As you can tell from our product catalog, I like writing for a broad spectrum of genres. Each of them have their own strengths and weaknesses when it comes to development. For example, RunePunk allows for a broad spectrum of creativity, but everything must be created from whole cloth as ScatterPoint is a unique space. On the other hand, Agents of Oblivion is based upon […]
I asked you all to ask me questions and some of you took up my challenge. To those, I thank you. Now, I shall share a few of my answers here with you, exploring my brief answer in a bit more detail. The first question comes from Josh Bazin. Josh asks: What do you find to be your biggest muse when it comes to writing? What motivates you and helps churn ideas onto the page? First off, Josh snuck in a couple of questions, but I feel up to doing some heavy lifting. My original answer is as follows: Anything can […]
Today, I wrapped up the last little bits of The Secret of Trees, the latest Jobber’s Tale which should be releasing later this month. I’ve described it as a noirish cross between Hellblazer and High Fantasy. The adventure takes place in WormWood and there is an evil Tree King, a sinister green-scaled demon in a simple grey suit and a wheelchair-bound professor. This one has something for everyone, but inexperienced jobbers are best advised to steer clear. I predict blood will fall and a jobber who isn’t too quick might end up in on a funeral train bound for ChalkChain. […]