Posts Tagged ‘
Realms of Cthulhu ’
Nov 9th, 2012 |
By Sean Preston |
Category: The Dirt
Check out the horrors of war from our friends over at Modiphius for Realms of Cthulhu! Achtung! Cthulhu brings you a two-fisted wartime setting, packed full of fiendish Nazis, terrifying ancient mysteries, legendary war machines, and enough writhing tentacles to fill ten Reichstags! Three Kings is the first in a series of standalone adventure supplements in the globe-spanning Zero Point campaign for Achtung! Cthulhu written by Sarah Newton. Join a band of heroic soldiers, agents, and partisans behind enemy lines on the eve of World War Two, as they discover the unspeakable horrors of Castle Karlstein in occupied Czechoslovakia! Heroes of [...]
Tags: Realms of Cthulhu, Savage Worlds
Posted in The Dirt
May 24th, 2012 |
By Sean Preston |
Category: The Razorwise Report
This week has been one thing after another and it’s not even over yet. Today, my daughter and I went round and round with Best Buy about her (not very old) computer. What will become of this? Who knows? Not particularly pleased with the first store, but redemption at the second. Fingers are crossed. At any rate, we spent some time at Barnes and Nobles today and checked out books and people while she filled out an app for a possible position with, you guessed it, Best Buy. It’s actually quite amusing on a number of levels. I do think [...]
Tags: Agents of Oblivion, Realms of Cthulhu
Posted in The Razorwise Report
Apr 17th, 2012 |
By Sean Preston |
Category: The Razorwise Report
Today, I got The Witcher 2 in the mail. It’s my first video game product to review and I’m anxiously looking forward to compiling my thoughts on the game. I’m going to break it down into initial preconceptions and thoughts on other reviews then my first hour. Then once I’ve gotten a good handle on things. So far, I can say I’m loving it, though I’ve caught a few little typos and had one lock up when I went to access the inventory (for no apparent reason). Comment regarding the controls: some folks say they are weird. They are different [...]
Tags: Agents of Oblivion, Iron Dynasty, Realms of Cthulhu, The WItcher 2
Posted in The Razorwise Report
Jan 25th, 2012 |
By Sean Preston |
Category: The Dirt
Today, I did some layout work for Zero Sum Reports for Agents of Oblivion. Maybe you guys can get Ed to talk about those? At any rate, it took awhile to get the look and feel to integrate with the existing Agents line and a bit longer to get the organizational structure down. Now, it’s back on Ed’s virtual plate. Since so much of my time was devoured doing that and some other business matters. Let’s see, I also spoke with Eric Avedissian about the status of his Ravaged Earth review 1 and spoke with Sean Patrick Fannon about the status [...]
Tags: Agents of Oblivion, game design, Genghis Con, Iron Dynasty, Karthador, Ravaged Earth, Realms of Cthulhu, Savage Worlds, status update
Posted in The Dirt
Nov 3rd, 2011 |
By Sean Preston |
Category: The Razorwise Report
As I seem to have been doing for quite awhile, I’ve been inching ever onward to the completion of Echo of Dead Leaves and there can be no question that I’ve alluded to it on more than one occasion, so I thought I’d kinda give you some of the cold, hard facts about what’s going on with this project, so let’s get going! First off, there is a robust Investigator’s Section with some new Edges, some new rules, and new attributes to boot. Slang for the era and equipment and all the usual suspects are found herein. Next, there is [...]
Tags: Echo of Dead Leaves, nuts and bolts, Realms of Cthulhu
Posted in The Razorwise Report
Nov 1st, 2011 |
By Sean Preston |
Category: The Razorwise Report
This morning, on Twitter, a brief conversation came up wherein we ever so gently touched upon the topic of setting and system. It’s no surprise I was interested in the topic and, while I can write concisely, the space was far too limited to engage in any sort of meaningful dialogue about the nuances of how these two things operate. If you’re here today to hear me rambling about “the creature” or other such nonsensical things, go ahead and check out. We’re going to get all nuts-and-bolts and examine the interaction between these two important facets of game creation today [...]
Tags: Agents of Oblivion, DBloC, game design, nuts and bolts, Razorwise Report, Realms of Cthulhu
Posted in The Razorwise Report
Oct 26th, 2011 |
By Sean Preston |
Category: The Razorwise Report
Reality Blurs and Super Genius Games proudly announce the completion of a deal allowing the Geniuses to begin publishing a new line of official REALMS OF CTHULHU(tm) roleplaying game supplements. Beginning with Midnight Harvest, Super Genius Games will convert its current catalog of official Call of Cthulhu adventures to be compatible with Realms of Cthulhu, the best-selling Mythos-inspired game powered by the award-winning Savage Worlds system published by Pinnacle Entertainment. Additionally, new adventures and supplements will also be released over the coming months, giving RoC players even more sanity blasting fun! To welcome this fantastic addition to the Realms of Cthulhu, Reality [...]
Tags: Realms of Cthulhu, Super Genius Games
Posted in The Razorwise Report
Oct 1st, 2011 |
By Sean Preston |
Category: The Dirt
As October arrives, our thoughts turn to tentacles and such and horror gaming rises like Cthulhu from the waters. So, here’s what we’re doing, we’re offering up Realms of Cthulhu in four delicious packages for you to get your mitts on. Realms of Cthulhu Complete Bundle: Print + PDF of the core book plus Mythos Tales 1 and 2. Realms of Cthulhu Electronic Madness Bundle: Digital editions of the core book and Mythos Tales 1 and 2. Realms of Cthulhu Mythos Tales Duet Bundle: Mythos Tales 1 and 2 (digital editions). The Solo Act: A real deal on the digital [...]
Tags: Realms of Cthulhu, Sale
Posted in The Dirt
Sep 20th, 2011 |
By Sean Preston |
Category: The Razorwise Report
Today, I contemplated cremation, listened to the tunes of Erich Zann, and researched iron maidens as I continue to work through the side adventures for Echo of Dead Leaves. I have to tell you, it feels like squeezing oranges (granted oranges filled with slime and despair) as these get fleshed out. A lot of work for what doesn’t appear as much content on the surface. You know my work is compressed (like concentrated orange juice to move the metaphor along) and every word packs a lot of punch. That’s a given. What is so time consuming you might ask? It’s [...]
Tags: Echo of Dead Leaves, game design, plot point creation, Realms of Cthulhu
Posted in The Razorwise Report
Sep 15th, 2011 |
By Sean Preston |
Category: The Razorwise Report
Today, I was greeted by technological grief. My computer and my phone were both invaded by gremlins this morning. After stomping them out, I got to work a bit later than I had planned. This made it feel like, a second Monday, and emphasized one of the drawbacks of working from a home office without the luxury of techmonkeys to come around and perform magic ju-ju dances over my system and make it all better. I then thought of how much I prefer no longer being in a cubicle and how I used to be one of the aforementioned techmonkeys [...]
Tags: Agents of Oblivion, Cold War, Echo of Dead Leaves, Realms of Cthulhu, Savage Worlds
Posted in The Razorwise Report