HawkHaven is the most barren region of the Bleakness, so what drives people there? Discover the mysteries of what lies below the surface as you learn of the struggles between rival factions for control of this section of the ZU. Learn the secret origin of the malakars and why Zerinar is called the Undying and much, much more! We present this in our signature, streamlined digest size for easy reading on your computer or on the go! Get your copy today!
Posts Tagged ‘ RunePunk ’
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Today, we’re going to talk about how the absence of certain elements can define a setting as much as their inclusion. You might find this something odd for me to be discussing as the setting I design are often an amalgam of other things. RunePunk has magic, miracles, and technology. Iron Dynasty has magic, miracles, and technology. For the record, they are really nothing alike. Let’s look at RunePunk. While the setting is a sprawling, post-apocalyptic fantasy with lots of races, there is only one god who is answering, Umbriel, The Lady of Twlight. By restricting the pantheon to one, [...]
Today, I got a goodly amount of work done on some RunePunk and touched up a few finer points of Agents of Oblivion. Other than that, the heat continued to crush. Hopefully, we’ll have something lively to discuss while our friends are at GenCon. Until next time, I bid you dear reader adieu!
Today, I wrapped up the last little bits of The Secret of Trees, the latest Jobber’s Tale which should be releasing later this month. I’ve described it as a noirish cross between Hellblazer and High Fantasy. The adventure takes place in WormWood and there is an evil Tree King, a sinister green-scaled demon in a simple grey suit and a wheelchair-bound professor. This one has something for everyone, but inexperienced jobbers are best advised to steer clear. I predict blood will fall and a jobber who isn’t too quick might end up in on a funeral train bound for ChalkChain. [...]
Jobbers Tales #2: No Man’s Land takes the jobbers into the barren of BentShadow and down beneath the earth as they encounter ancient dangers hidden beneath the Penfold Mines. Wits and weapons are the watchword in this rollicking, action packed adventure for RunePunk!
Today, as I walked the petrified streets of WormWood, I realized I tend to suck a lot of happiness out of ScatterPoint for the imaginary citizens living therein. It’s a damnably, harsh world desperately in need of heroes, and the best they can get are jobbers–folks who’d likely not stick out their neck unless there was some explicit or implicit promise of reward or favor or some other sort of trade in the bargain. These are unlikely heroes, so in that sense, and it’s an opinion I’ve heard others voice on more than one occasion, that give RunePunk a firm categorization [...]
Wander into the Bleakness! Guidebook #2 is our first expansion into the barrens, those not-quite-so desolate lands beyond the safety of the City’s walls. Explore BentShadow and find out what secrets lurk within this ruined barrens. Discover the truth behind the Estate’s connection to the City and more. We present this in our signature, streamlined digest size for easy reading on your computer or on the go! Get it from our shop today!
As you may have read, I’m again walking the steamy, gritty streets of ScatterPoint and machinations are well underway. You should snag Guidebook #1 to get some good info on GreyMesa and snag the new Jobbers Tales, it’s an absolute blast and jobbers learn some new things on their quest for a missing raintaker.
Today’s post is going to be short and sweet. I’ve had an opportunity to read through Savage Worlds Deluxe and I really enjoy it. I can’t say much more than that, but am certain you’ll find a lot to love within the pages. As the oldest and longest running licensee, I wholeheartedly endorse it. It’s given me a second wind and a renewed level of enthusiasm. We have two settings quite close to completion. As such, we’ll be making certain Agents of Oblivion and Ravaged Earth Second Edition are completely compatible with the new rules. Interestingly, I had been toying [...]