Posts Tagged ‘ tremulus ’

Rumblings from the Mad Lab

Jun 16th, 2014 | By | Category: The Mad Lab, The Razorwise Report

Life is wonderful. Isn’t it? It has its ponderous moments. Its chaos. Especially in this digital age. There are heights and depths and all sorts of other bits of madnesses for us to uncover, discover, be blindsided by, and survive. And there are the creative impulses and entropic pulls that keep things altogether interesting (whether we want them to be or not). The crew and I have been quietly writing and brainstorming and mulling and gnashing teeth and all the other things you may (or may not) expect us to be doing. Yet, I’ve not been writing the Razorwise Reports [...]



Dancing in the Shadows

Jan 23rd, 2014 | By | Category: The Razorwise Report

Today, I completed more tremulus stuff. A draft of The Journey has been sent off for editorial review. So, that’s really cool. So that only leaves a little bit more to do. And for those wondering, while the bulk of The Frozen Wasteland is complete and we’re just tweaking a few of the finer bits of it. And, yeah, The Asylum is going through final edits, and then on to layout. Everything is getting done. I’ve gotta say that the playbooks are really some work. Fun work, but definitely brain burners. You see, The Journey and The Frozen Wasteland are [...]



tremulus is Now Available, so Scream a Little Scream for Me…

Oct 16th, 2013 | By | Category: The Razorwise Report

Hello All! The stars have finally aligned, and it’s that time. What time? Time to spread the madness once more! tremulus is now available in print and pixel form. We have a limited supply of physical books available, so if you want to get a physical copy right away (which includes the PDF) , then now’s your chance. There are additional sets of themed playbooks and The Cemetery playset expansion for Ebon Eaves available for purchase too! Click here to check out the complete tremulus line. We also have blocks of tremulus dice to round out your game. (Get them [...]



And the Beat Goes On…

Aug 28th, 2013 | By | Category: The Razorwise Report

You’ll likely notice I didn’t post yesterday. It’s okay. Really. I didn’t get eaten by a land shark, or get caught up in a malevolent maelstrom, or have any earth-shattering chaos befall me (well, at least not yesterday). I spoke about balance, and have decided that, at least for awhile, I’m going to shoot for posting thrice weekly. (And if you guessed I’d be aiming for MWF then give yourself a no prize because that’s the plan.) This way, I can still accomplish my daily personal and professional goals (chiefly the fitness and the writing) and have a bit of [...]



Painting Leaves and Other Pastimes

Aug 26th, 2013 | By | Category: The Razorwise Report

Autumn is right at a month away…September 22nd, according to Google, so I’m getting a jump on things. Right? I know. Not really. I’ve been quiet lately, as I work on things. Both Ravaged Earth and Karthador made their premiere at Gen Con for Savage Worlds, letting the world know we still have love for that most excellent system. I gotta tell you, working on that while also playing catch up on the tremulus line has been exhausting (to say the least). Plus there is the whole real private life of yours truly which has been expanding beyond just the [...]



Fingers on Keyboards as the World Whips By

Jul 1st, 2013 | By | Category: The Razorwise Report

The summer heat threatens to swallow us whole, promising only to spit out baked, blackened bones at some future date. This year, I am ready. I am lost in other worlds, wrapped in distant vistas, and faraway places, caught up in my own thoughts and those ephemeral, transcendent transmissions of imagination. It’s a good place to be. The flurry of the physical fulfillment of the tremulus KS is well in hand. We still have deliverables to complete, and get to our backers, but things are moving on at a good clip. I have been busy, despite the quietude of the [...]



Take the Fun Seriously

May 16th, 2013 | By | Category: The Razorwise Report

I am still diligently working away on the tremulus materials. I’m enjoying developing it immensely, but am saddened by the delays. The bomb ticks. The guilt rises.  This is likely something I shouldn’t be sharing with you. However, I am. As much as I want to move swiftly through the materials (to better get them into your hands), there is a certain amount of thought and research necessary to pull some of this stuff together. I don’t want to shortchange anyone with my efforts, just want to give you a heads up. If there are moments when I talk about [...]



Establishing the Cast in tremulus

May 14th, 2013 | By | Category: The Razorwise Report

As more and more playbooks roll out for tremulus, there is a greater potentiality for variance within party composition as well as a responsibility for the Keeper and the players to establish what type of stories they want to tell, as this can potentially avoid potential frustrations on the part of any particular player. While all the playbooks are designed to work within Ebon Eaves, particular home brewed frameworks and future playsets may make certain characters feel like a duck out of water, and that’s okay. Hopelessness is part and parcel of horror. There is a different between perceived ineffectually [...]



The Cold Always Wins

Apr 25th, 2013 | By | Category: The Razorwise Report

I spent the better part of the day immersed in the icy expanses of my mind as I wandered through the clear, strong, deadly whiteness. I gazed deeply upon the past misfortunes of those who sought to conquer the cold. I drank deep of sorrow and loss. Mankind has long sought to make its mark upon distant places, remote places. Places where he has no place being. It is not in his physiology or psychology to withstand the extremities some reaches of the earth offer. Just as he cannot breath beneath the surface without mechanical aid, he cannot survive long [...]



April Showers, Dark Matters, and Black Dawns

Apr 10th, 2013 | By | Category: The Razorwise Report

Today there was a scattering of real rain drops amidst scattered metaphorical storms. Sleep was fleeting last night, but I had enough reserves to work through a haze, fully awakening mid-afternoon while I worked on some Ravaged Earth materials, fine-tuning the layout for its imminent release. In other matters, I’ve been working through the stretch goal materials for tremulus, doing the requisite research and brainstorming such matters take. Needless to say, my mind is adrift with dark matters of all sorts. The madness grows. And, in conclusion, I’m working on something you can really sink your teeth into for Agents [...]