Posts Tagged ‘ tremulus ’

tremulus: Sneak Peek #1: The Heir Playbook

Sep 4th, 2012 | By | Category: The Razorwise Report

Hello All! I’m back in Memphis from a great trip to Tacticon and MANY games of tremulus! The response was overwhelming. I know before I even landed in Denver last week, people wanted a glimpse at some of the madness of the work, but it needed to wait until I got back to town. Yesterday, I got in in the afternoon, and needed to get a bit of rest before I hit the ground running today. I know. I know. You want me to get on with it right? Well, here you go. We’re happy to introduce you to the first [...]



tremulus is GO!

Aug 27th, 2012 | By | Category: The Razorwise Report

The Kickstarter has launched, so today is going to be filled with nervous excitement for all the Blurry Ones. Let’s face it, we’ve been hugely excited about tremulus for lo the many days leading up to this. So, since my hands are largely shaky (too much coffee, perhaps?) and I cannot type straight, why not listen to a more serene version of myself talking about tremulus, so you can hear what you’re getting into? Click the inconspicuous logo below.    



Getting Graphic (No, Not Like You Think)

Aug 24th, 2012 | By | Category: The Razorwise Report

Another crazy week wraps up as we prepare for the tremulus Kickstarter on Monday! While you wait, why not snag some nifty wallpaper? And, guess what? I’ll be entering the crazy world of podcasting. I’ll be joined by Justin Suzuki for the debut of the show. This episode will focus on some of the finer details of tremulus. Beyond that? Who knows? It has no set schedule, set plans, or particular agenda other than to be illuminating and entertaining.  



tremulus: Getting Ready

Aug 23rd, 2012 | By | Category: The Razorwise Report

Today, I spoke with Chessex and got a preliminary order of sample dice already inbound. We’re looking to get some lovely black six sided dice with white pips and a nifty Elder Sign where the six would be. Rolling sixes is great in the game, and when you roll two you earn a point of Lore which fuels your playbook’s special move. Tomorrow, I’m going to drill down a bit into what it takes to put together a Kickstarter before we go through the looking glass on Monday to see how it looks from the other side. Additionally, we’ll start [...]



T3: the tremulus trailer teaser: Let the Countdown Commence! Launch date August 27th!

Aug 21st, 2012 | By | Category: The Dirt

Hello All! We are officially counting down the days until the launch of tremulus on Kickstarter. It will go live next Monday, August 27th. Of course, we need your help. Please spread the word around that our storytelling game of lovecraftian horror is coming. While we have a nice, tidy video to go on Kickstarter, we also wound up with this video which is more of the extended dance version. We thought it a pity if you guys didn’t get a chance to see this. Props go out to Justin Suzuki, Lyn Harm, who were instrumental in making this whole project really [...]



Happy Birthday, Mr. Lovecraft!

Aug 20th, 2012 | By | Category: The Razorwise Report

I’m happy to announce publicly, on HPL’s birthday, that we’ve submitted tremulus: a storytelling game of lovecraftian horror to the powers that be at Kickstarter for approval. We put the finishing touches on the story of tremulus and the stretch goals on Saturday and the video yesterday. Many thanks to Lyn Harm and Justin Suzuki for working closely with me on this. Lyn oversaw the editorial bits and pieces while Justin found the excellent music for the video, smashed together all the bits and pieces, and did some outstanding still photography featured in the second half of the video. You’ll [...]



My Tremulus Experience

Aug 14th, 2012 | By | Category: The Mad Lab

I was honored to get to play Tremulus with Sean the other day.  I had read some of the rules, but that was about as much as I knew about the game.  Not only that, but I was playing solo and was wondering how this game would play out. I was wonderfully surprised with the ease of character creation, game play, and the pure creativity the game inspires.  I created a criminal character and decided I would play him like the 1980s character Ray Luca from one of my all time favorite shows, Crime Story.  The story was set in [...]



Gathering Together Loose Threads: Early Opinions on tremulus

Aug 4th, 2012 | By | Category: The Razorwise Report

As the playtesting of tremulus continues, folks are starting to get out there and provide some of their insights about how it plays. The response has been overwhelmingly positive to date. Our friend, Michael Wolf (of Stargazer’s World renown) joined me in a playtest and provided his comments here: Stargazer’s Playtest Report. Interestingly, we get another look by another blogger, Jimmie Bise, Jr., commenting on the same session on The Most Unread Blog on the Internet. Ever. Michael Wolf (the same Michael mentioned above), mind-blowingly, lists it in his top 10 games to take with him to a desert island. See his list [...]



The Quietude and the Maelstrom

Jul 31st, 2012 | By | Category: The Razorwise Report

For all you regular folks wondering where I’ve been, there has been multiple factors conspiring to prevent you from getting a regular dose of my razor wit. The first and foremost has been the heat. It’s been ridiculously hot, and while I’m able to block it out and work on, when the work stops, I find myself in a little inferno and I am utterly and completely drained. The only thing on my mind is the heat, and, believe me, I’m sparing you from adding to the commentary everyone’s been having about the weather. The second, and far more interesting reason, [...]



A Day in the Mines

Jul 19th, 2012 | By | Category: The Razorwise Report

Today, I had a simpler day than yesterday, but nonetheless quite busy. I managed the tremulus playtest group. Some of our playtesters have already started playing the game and it will be exciting to find out where they take it! I reviewed some beautiful incoming art pieces for Ravaged Earth: Second Edition and it is simply phenomenal. And then I managed the usual rigamorole  of catching up with an assortment of emails, and then it was on to laying out the next One Shot for our ENnies nominated Agents of Oblivion. Yes. You should go over there and vote. Voting is now open! I tinkered with a few [...]