Posts Tagged ‘ Under the Influence ’

The Delicious Darkness

Dec 21st, 2010 | By | Category: The Razorwise Report

People who know me would not consider me someone who necessarily dwells in darkness. I’ve got a wry sense of humor, look a bit on the preppy side (as my daughter likes to tell me), and generally have a positive, upbeat outlook on life. However, when it comes to my writing and my work in the game industry, things are not all sunshine and daffodils. I enjoy the darkness. Today, we’re not going to talk so much about tips and tricks, but I’m going to share why I feel drawn to settings rich with grime. Places where the dirt and […]



The Devil is in the Details

Nov 14th, 2010 | By | Category: The Razorwise Report

Still crushed beneath the tyrant heel of the time change, I am particularly tired.  I’ve sorted out a goodly number of details for releases for the upcoming year, so I’ll be facing the challenge of getting everyone on the same page, and meeting these goals. I’m not feeling particular energetic at the moment, and I’m hoping to write this before I catch this week’s Boardwalk Empires,  so let’s get to it. Over the past few days, we have been talking about “the process” in varying levels of detail. Now, we’re going to begin exploring a topic raised by Eh Guy, […]



The Myth of Sisyphus and You

Nov 13th, 2010 | By | Category: The Razorwise Report

Yesterday, we spoke about IDEALS vs IDEAS. I know it’s rather Platonic of me to do such a thing, but what has been done cannot be undone. Today, we’re going to go Greek. Not in the toga and frat party sense, nor in any other sense you may be thinking, unless you’re thinking of myths, then you’re spot on. Since the title of today’s ramble is a not-so-subtle foreshadowing, odds are, you say this coming. For those unfamiliar with the myth of Sisyphus, I’ll curse today’s educational systems or your lack of attention to such a classic bit of tale-telling […]



Welcome to the World of Tomorrow

Nov 12th, 2010 | By | Category: The Razorwise Report

I’m jamming to a little Tom Petty music while I crank this out. The song is appropos. It’s “Running Down a Dream”. Good guitar licks, good vocals, and good harmony. I thoroughly enjoy it. It’s cleaning any remaing cobwebs from my head as the day is lumbering to a close, so let’s jump to it. There are words to write. Today’s theme is migrating a bit away from influences–I warned you I might venture away from this from time to time, so today I am going to talk about procrastination. I suppose, if one really wanted to reach, we could […]



Banshees on Acid: Thoughts on Game Design

Nov 11th, 2010 | By | Category: The Razorwise Report

Getting the Reader’s Attention See what I did there? I hooked you. Banshees? Acid? You had to know what I was talking about. Didn’t you? Well, today I’m going to address something that has nothing to do with either of the two, but we’ll talk about the effect those words conjured up in your mind, and how that worked to grab you unrelentlessly by the throat and pull you into this mad shamble of prose. The Idea You have an idea, right? You want to commit yourself, but you can’t afford an asylum, so you decide to get into RPGs. […]



A History of Names

Nov 10th, 2010 | By | Category: The Razorwise Report

Today, I come to you wondering what inspirations I can possibly dredge up. We’ve talked about video games, movies, comics, cinema, even questions, and conversations. I suppose I could pack it in, tell you I failed absymally in this experiment, and that I must use my words for good and not evil (or reverse that, as I am writing some pretty dark stuff which is evil and good and not pretty). Let’s talk about history. I haven’t really addressed that topic much and it really is something I’ve only ever discussed on panels, and then maybe not that often. You […]



Let’s Do the Time Warp Again…

Nov 8th, 2010 | By | Category: The Razorwise Report

Fall has fallen, and hit us with the time change, where we all fall back, at least around these parts. Me? I want to fall asleep–I don’t cotton much to time changes either comin’ or goin’. However, you suck it up, and keep banging the keyboard or whatever it is you have to do to get by. I made a few calls today touching base and seeing what the Blurry Ones are doing, and then buckled down to continue work on Echo of Dead Leaves. I’m hip deep in this beast at the moment, and have a good handle on […]



Devour Words

Nov 7th, 2010 | By | Category: The Razorwise Report

Today, I am beat. The time change always gets me either way it goes, and it takes me a few beats to get adjusted. It always has, but I am here now, at the keyboard, because I made a commitment to crank this thing out every day. I’m used to taking Sundays off to chill or do some “relaxed work” other than writing, such as reading, watching a movie, or playing video games (or even just sleep) which is what I’ve been doing today. I had Psych on and was nodding off while Shaun and Gus solved crimes. It’s the […]



A Loss for Words: Avoiding Burnout in the 21st Century

Nov 6th, 2010 | By | Category: The Razorwise Report

Writers should never be at a loss for words, but there are times when the words rush like a mighty river, spilling over the banks, and other times when there is little more than a trickle of thought trying to wend its way down a bed of ideas. If you’re writing strictly for the fun of it, you can wander off and do other things–you don’t depend on word count to make or break you. What about those who need to get the words out, but don’t want them to be forced? That, my friends is a sticky wicket and there […]



Rough and Ugly Design Theory

Nov 5th, 2010 | By | Category: The Razorwise Report

From time to time, folks inquire about my design philosophy. Discussing design is something I greatly enjoy doing, just  like sports enthusiasts like to dissect things and play Monday morning quarterback on Sunday’s game.  I take the opportunity to refine my thoughts as bantering about theory versus practical application is something I enjoy tremendously. Such discussions serve as a whetstone to my approach, sharpening it so I can hack through the tangled process. Unfortunately, for some, the demystification of something they find truly magical makes it lose the very thing drawing them to it to begin with. In otherwords, if […]