Don’t Sweat the Details
Today’s report shall be short and sweet, and shall be revisited (rest assured) in the not-too-distant future. The subject: painting the proper picture and getting your players to be your partners in crime.
Essentially, have all the necessary details you need for any particulars which drive your story forward, but provide a little bit of space for your players to throw their two krona in (forgive me, I”m reading Stieg Larsson lately).
The details you have (or the ones brought forward by the players) can be used to propel the plot line or create new and interesting side treks and ancillary story arcs.
If you take a staccato approach, and give the characters the bare essentials, you’ll find yourself with a lean, mean game stripped of unnecessary distractions and whichever direction the characters wish to go, you know will be full of fun and intrigue for all.
Until next time, I bid you, dear reader, adieu!