I hope each and everyone of you are doing well. I’m feeling a bit beat. Perhaps too much running around doing last minute shopping yesterday or the number of sick people I’ve been around? Who knows? In any case, I come to you today with a handy tip you can implement in your game sessions. No embellishments.
I know I’ve spoken more than once on how to deal with structure in your games, but variety is the spice of life, isn’t it? Sean’s Simple Solution? Hit the charts. If charts don’t exist, make them up.
One thing I’d suggest is to throw together some random tables for weather, encounters, and so on. You don’t need a lot, but a few certainly will give you something to play off of if you want to extend an adventure or add a little life to your world. While a number of Savages prefer cards, I’m more of a dice guy myself as it’s easier to throw some dice behind your hand or a screen than to flip through the decks. The probabilities will be easier to calculate on dice as well as you can more easily skew them without much thought.
These charts should have about a half dozen or so items and can easily add elements to your campaign you may not have otherwise considered. If you see what we’ve done in RunePunk, Ravaged Earth, Iron Dynasty, or Realms of Cthulhu, you know we love the charts.
You can also make a generic set of charts or one for the setting you play most often, and adjust for the other settings as you bring those into play. In no time, you’ll catch the random bug. Something randomly rolled could add a whole new dimension to your game or create a fiendish foe or recurring character. It’s in the dice.
Now, I have to go get some gaming in, so I bid you, dear reader, adieu!