A Wand of Magic Missiles…



This past weekend, ghost though I may be, I noted an interesting thread where folks were asking a question I wrestled with once upon a time–having worlds where high tech could exist, but said high tech does not disrupt the world. You may want to have a setting like where all these elements exist merrily hand-in-hand or, at least, the possibility of them existing doesn’t undue any of the hard work put into the system. The answer is as simple as the nose on your face, my friend, and it’s something GM’s having been doing since dice first tumbled across the table, and that is resource management. Restricting the ammunition, giving it a high failure rate, making it expensive to repair, or all ways to both give the characters a nifty item while not letting it upset play balance. Video games do this all the time. Don’t be afraid to give stuff out. Be certain to manage it properly.

More tomorrow. Storms are bouncing my connection off and on, so I’ll have to upload this and address again.

Until next time, I bid you, dear reader, adieu!

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