Darkness Bleeds: Insights into Agents of Oblivion

Agents of Oblivion has been a long time coming and, as has been pointed out by my lead editor, I have a tendency to rush things once they reach a certain critical mass. This is as a result of looking at my writing and layout schedule and trying to integrate things into the overall picture. It’s not necessarily a good thing or a bad thing, but it’s still a thing.

I’ve completed the initial layout and am going to send it out to the guys for one more pass before getting the art orders in. This project has been a real group effort and I’m proud of the entire team: Ed Wetterman has been instrumental in keeping this on track and he helped in more ways then I may have publicly acknowledged. Norm Hensley has read through the document more times than I can count. Dave Olson has done a great job of working on a lot of details which would not have been the same without him, especially when it comes to the weapon modifications he so seamlessly worked into the mix. I had NOT expected them to be that way when I asked him to work on the inclusion of weapons. Gun nuts should be immensely pleased and satisfied with the end result. Lyn Harm is making certain I do not rush things overmuch and is currently working on the table of contents and is standing by to do the index and serve as the last line of defense of quality control. During the layout, I also reworked some materials, and updated bits of writing here and there, mainly punching things up and tweaking them to better integrate with Savage Worlds Deluxe.

The book is going to be a softcover, digest-sized book. The page count is 187 pages before art orders are made, which reminds me I need to contact the artist today I’m hoping has room in his schedule to do the art for this puppy. We’re inching ever closer. This book has been a long time coming, and we are confident it will be worth the wait!


1 Note on “Darkness Bleeds: Insights into Agents of Oblivion”

  1. Really looking forward to this one. Weapon modifications sound interesting, I have some players that really like to have unique weapons. The Play test version already had me very interested. I plan to borrow liberally from AOO for my homebrew modern horror game.

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