Introducing Darrell Hardy and Karthador!
Sometimes, I scratch my head about what to write about, but today was easy. This is something we’ve been planning for awhile, and it gives me great pleasure to introduce you to Darrell Hardy and to announce we’ll be working with him on an upcoming, all new setting. We’ll get to details about Darrell and his plans for world domination in a moment, but I want to get personal for a second. I first met Darrell back at Gen Con So Cal back in 2004. (It could be 2005, but I’m pretty sure…) At any rate, it was before we had anything in print, and before there was even a we. It was pretty much just me, and Darrell was as courteous, friendly, and professional on the day I met him as when I last spoke to him (this past Friday). We had nearly worked together before, but then Sony came along and took Darell away from the RPG industry into the creative splendor of our electronic counterpart. Well, he’s back and we’re glad to have this opportunity to work with him on his brand new brain child.
A bit about Darrell in his own (third-person) words:
Darrell Hardy has been professionally creating worlds, designing games, and writing fiction for well over a decade. He’s worked on tabletop roleplaying, trading card, and board games both as a developer for Fantasy Flight Games and as a freelance gun for hire. He’s also helped design collectible online strategy games for Sony Online Entertainment, including tie-ins for EverQuest, Star Wars Galaxies, and Magic: the Gathering. To see what’s next for Darrell and his work with Reality Blurs, stop by www.darrellhardy.com, where the coffee’s always hot and the pie is to die for.
Darell is bringing a brand new setting to our lineup. When I initially spoke with him about development and asked him what he wanted to work on, he burst with such enthusiasm about Karthador, how could I possible resist? What’s Karthador, I hear you say? Read on and you’ll see what I mean.
Karthador is a science-fantasy world in the tradition of Flash Gordon’s Mongo and John Carter’s Barsoom. It’s a vibrant setting full of swashbuckling heroes, terrible monsters, and insidious inhuman creatures lurking in the shadows.
Adventure is everywhere in Karthador. In the steaming jungles, frogmen ride dinosaurs and plot their reptilian revenge. In the gleaming towers of the endless city, technocrats duel with energy pistols and dream of an empire reborn. Aboard the aerial merchant ships, crewmen bring cannons to bear against air pirates and fearsome flying beasts. Karthador is a land of beauty and danger, where the stakes are high and the risks higher.
Sounds pretty cool doesn’t it? Of course it does, but be sure to comment here and let us know what you think. You know how we creative types thrive on feedback.
Until next time, I bid you, dear reader, adieu!
This can only be cool if you’re invoking the names Flash Gordon and John Carter!
Awesome. I’m totally interested in any world that Darrell is iinvolved with creating.