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Tag:
game design
article
Anything’s Possible: The Black Hole of the Limitless
article
Back to Basics: The Humble Note Card
article
Talking it Out: Crafting Good Works through Conversation
article
The Temptation of Perfection
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A View Askew: Manipulating Memes
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Open and Licensed Rules Systems: The APIs of RPGs
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Genre Deprivation
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Thought for Saturday
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There’s Plenty of Dragons to Be Slain
article
The Best Part of the Curve
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