What’s in a Game?

Today, i’m going to keep it short and sweet. It’s been a long day of a never-ending work cycle. Lots of folks are gearing up to hit the roads and head to Gen Con. That’s cool. I kinda hate I’ll be missing it, but such is life. Right?

Instead, I’ll be here working on things, solving mysteries, and keeping the imagination safe from boredom. I’ve been contemplating a lot of game theory lately. Absorbing it into my mind, turning it around, and exploring spaces I’ve never given much consideration to in the past. I feel that I’m onto something.

I want to delve into this more, but let’s use this as a staring point for a conversation, you and I. What do you look for in a roleplaying game or any sort of game, really? What interests you most? Let’s not talk about negatives, please. Let’s try to couch it in positive, non-comparative terms. We can look at dislikes some other time, but not this week. Okay?

Until next time, I bid you, dear reader, adieu!


2 Notes on, What’s in a Game?

  1. It’s not something that the lack of would turn me off a game, but I love a well rounded game setting. Not necessarily the entire world, but the bits that are in the main book should be so well written and so evocative that it’s possible to work out what kind of other places will exist outside of the areas cover in the core rule book.

  2. Off the top of my head, I love:
    – elegant simplicity of game mechanics
    – writing that is engaging and entertaining in its own right
    – a logical, sequential approach to layout
    – a comprehensive index
    – a clear and consistent focus on a well-defined goal (or, achieving well that which it sets out to acheive)

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