I’ve been working away on Agents of Oblivion for what must seem to you guys like a very long time, but I’m seeing the end of the tunnel. I’ve had to hammer out some concerns here and there, mainly extending the rules set to do justice to the vision of the setting. There are myriad degrees of complexity that I hope will shine through. I’m especially proud of the Campaign Factors that enable you to define the setting in a toolbox fashion to what works best for you and your group. Hopefully, you’ll find that Agents of Oblivion defines its own space with its global focus, ease of play, and the attention to detail that you’ve come to expect from Reality Blurs.
Well, I better get back to it! ;)