tremulus: design discussion commences



I had the opportunity to be a guest blogger on RoleplayDNA today. I know they’ve been riffing on design a good bit lately, so I thought I’d jump in with my now less-than-secret new project, tremulus.

I want all you investigators to go check it out and come back here and let me know what you think. (I’ll be watching for your comments below.) Thanks!

Now, about the rest of the day? I continued to work on some of the secret bits of the town, some of the things that are going to make this book pretty sweet, and I also worked a bit with Justin brainstorming some of the Kickstarter tiers and refining those a bit. While it’s some time off, I want to put together a clear blueprint of everything we want to accomplish, so I don’t get caught flat-footed. I’m pretty happy with the results there.

This has been a long day, so I’m going to sign off. Have a good one and keep an Elder Sign handy. :D

Until next time, I bid you, dear reader, adieu!

3 Notes on, tremulus: design discussion commences

  1. You’ve certainly piqued my interest. Is there you a timeline for getting the Kickstarter up and running?

    On another note, this:

    “I’m still sorting out bits and pieces of things because I got drawn into what has become another, seriously important part of the equation, the little town where all this madness takes place.”

    …made me wonder; how are things travelling with that other little Mythos town, Charleston?

  2. Glad to see I’ve got your attention. We’ll be rolling out more specifics, but we’re shooting for a few months from now–I want more words on paper first!

    Ahhh, Echo of Dead Leaves! I should talk about that! I will say these two projects are on different ends of the design spectrum. tremulus is sometihng I’m able to work on in small slices of time while I move other pending releases forward. EoDL is a massive thing demanding more ramp up space and deeper digging. I’ll be returning to it this fall for finalizing my draft before it goes to edits and layout.

  3. Hi Sean, this sounds intriguing. I do not have an experience with a system like this but what you describe sounds interesting. I will watch this space and thank you for sharing some parts of the design process!

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