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The Savage State of the Blur
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Concrete Details and Other Grey Spaces
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A Marathon, Not a Sprint
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Literal or Interpretive Game Design: Responsible Parties
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Out with the Old, In with the New
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Subversion Through Inversion
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Take the Fun Seriously
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Assimilation Complete: Transparent Technology
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Establishing the Cast in tremulus
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A Rock and a Hard Place: The Placement of Obstacles in Games
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