The Savage State of the Blur

    Today, we’re going to focus on a topic near and dear to my heart, and that’s Savage Worlds. We’ve been developing for it for a long time, so we really know the nuts and bolts of the system. We have made good friends in the community, and you guys trust us to bring solid stuff to your game table with such works as diverse as the steampunk fantasy that is RunePunk all the way to our Enny-nomimated Agents of Oblivion. Oh yeah, we brought the Mythos into the mix with Realms of Cthulhu and created the oriental epic that is [...]

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    Reality Blurs is a game design studio founded in 2004 by Sean Preston. Our mission statement is a simple one: devise, develop, and deliver fun gaming experiences.

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The Dirt

We’re Ready to Turn Your Mind to Pulp!

It’s been a long time coming, and you’ve been patient. We’re ready to reward you. Grab your whip, fedora, rocket pack, magic wand, or robot friend, and prepare to do battle! This massive manual of two-fisted fury will be available for pre-order next week.

Shall You Survive the Perils of the Heroes of the Sea?

Check out the horrors of war from our friends over at Modiphius for Realms of Cthulhu! Achtung! Cthulhu brings you a two-fisted wartime setting, packed full of fiendish Nazis, terrifying ancient mysteries, legendary war machines, and enough writhing tentacles to fill ten Reichstags! Three Kings is the first in a series of standalone adventure supplements in the globe-spanning Zero Point campaign for Achtung! Cthulhu written by Sarah Newton. Join a band of heroic soldiers, agents, and partisans behind enemy lines on the eve of World War Two, as they discover the unspeakable horrors of Castle Karlstein in occupied Czechoslovakia! Heroes of [...]

Kraken Dice and Realms of Cthulhu: An Unholy Union

If you don’t have Realms of Cthulhu yet (and why don’t you), let’s correct that behavior. Go ahead and jump over to our friend Tracy’s slice of the internet at Sand & Steam and check out the great deal we have going on. You buy some cool dice and get a discount on a book you need for your collection anyway. You need dice, so why not get some of these while the getting’s good? And, guess what, this will entitle you to a super deal on Realms of Cthulhu to boot (did we say that already? Yeah. So what. [...]

The Mad Lab

Enroll in Monster Academy!!!

Matt Forbeck is a friend and one cool cat. He’s humble, gracious, and an all around great guy. That he’s talented is icing on the cake. I’ve dug his earlier works, such as Carpathia and Amortals, yet I’m particularly intrigued by his latest Kickstarter project, Monster Academy, so wanted to give it a special shout out. You see, he’s slanting his latest trilogy towards the YA audience, but not just the YA audience. Savvy? I recall one or two authors who’ve managed some success with this in the past. Let’s see what Matt has to say about this: Monster Academy is [...]

My Tremulus Experience

I was honored to get to play Tremulus with Sean the other day.  I had read some of the rules, but that was about as much as I knew about the game.  Not only that, but I was playing solo and was wondering how this game would play out. I was wonderfully surprised with the ease of character creation, game play, and the pure creativity the game inspires.  I created a criminal character and decided I would play him like the 1980s character Ray Luca from one of my all time favorite shows, Crime Story.  The story was set in [...]

Missive #34: Ennie Nomination Baby! Check out our Reviews

Howdy.  As you might imagine, I’m thrilled at our Ennie Nomination for Agents of Oblivion.  Such accolades have been a long time in coming, and it’s very nice to know that others recognize and appreciate our work. Now if you have been wondering about Agents, but just haven’t been convinced to pull the trigger, I wanted to take this missive to share the reviews with you. http://roleplayerschronicle.com/?p=20428 This great website quickly reviews Agents, Setting Rues, Gear, Setting, Missions and overall stated, “Agents of Oblivion is an awesome book. With a number of GM tool-kits and new mechanic implementations, games using [...]