-
One Ravaged Playtest Complete
Today was spent largely with Ravaged Earth. I finished drafting the con game, made the pregens, and ran the game this evening. I wrote around 3k words, not too shabby. I also went over a few tweaks with Eric on the phone. The game went well and my crew enjoyed their first time experience with Ravaged Earth. They were particular excited about the Martian elements in the game and can’t wait to read through the work. The game came in just about the right length and I took a few notes on things I need to adjust to make it [...]
The Magnificent Seven
The most recent posts culled from all categories.
About Us
Reality Blurs is a game design studio founded in 2004 by Sean Preston. Our mission statement is a simple one: devise, develop, and deliver fun gaming experiences.
General information on our product lines can be found by visiting the Settings page. If you’d like to discuss our products, please join our forums. We’d love to hear your ideas and opinions.
Be sure to become fans of our Facebook page and follow us on Twitter, too, for exclusive content, discussions on game design and development, and discounts from our store.
The Dirt
Today, I did some layout work for Zero Sum Reports for Agents of Oblivion. Maybe you guys can get Ed to talk about those? At any rate, it took awhile to get the look and feel to integrate with the existing Agents line and a bit longer to get the organizational structure down. Now, it’s back on Ed’s virtual plate. Since so much of my time was devoured doing that and some other business matters. Let’s see, I also spoke with Eric Avedissian about the status of his Ravaged Earth review 1 and spoke with Sean Patrick Fannon about the status [...]
Today has been yet another harrowing day. I had to revisit the index of Agents of Oblivion (for what I hope is the final time) and make some small corrections. Then I began the layout of Ravaged Earth: Revised Second Edition. It was a bit of a pain to set up a whole new template (okay, to tweak one I had started with last year for the project) as I haven’t needed to go through that process in awhile. Perhaps, I was just grouchy. Ever wake up to discover you’re in a bad mood for no particular reason? I had [...]
We’ll be wrapping up our sweet, sweet deals on Agents of Oblivion midnight on Friday the 13th, January 2012. Get in on the savings while you can still can!
The Mad Lab
Director’s Dead DropsHello Director’s. Whenever I find cool things to share with our fans I’m going to issue a Dead Drop! I wanted to share a FANtastic website dedicated to the spy genre by a fellow who goes by the code name Trigger. It can be found at http://www.theagencystar.com I I’ve joined and see lots of great potential, lots of great ideas for characters, npcs, organizations, plots you name it. To make it even better, Trigger has been adding some non-official Agents of Oblivion Director’s aids for download, such as Edge/Hindrance quick reference cards, a character sheet, and resource management cards. He [...]
Missive #16: Preparing to Play Roma BellicaWelcome back Directors. In Missive 15 we started a new campaign called Roma Bellico (Roman War). We also created the Cell’s controller, an interesting veteran agent named Nora Valente, the owner/operator of a rare and unusual bookstore in a medieval district of Rome known as the Trastevere. We know Nora is a tough, no nonsense agent who has seen her share of missions for Oblivion. At some point she was exposed to something that left her anemic, but allows her to become ethereal once per day for a limited time. As the controller of the cell, she will only [...]
After Action Report #1Welcome Directors and Agents, Director Jerry Blakemore sent me this awesome After-Action Report on his Agents of Oblvion Game. As a result he is now officially agent OZ3. I want to hear from any of our fans. I want to hear about your games, characters, NPCs, settings, extras, whatever you are willing to share. Email me at MisterE@Oblivioncentral.com Let me start by saying that I am a big fan of Agents of Oblivion. It was love at first read. All I needed was players, as I loved playing with the mission generator. Well low and behold I found a group [...]